Entry #5
HyperGameFest
Mingxuan Xie
Pete Jiadong Qiang
A participatory augmented reality game, held annually at Sony Park. Artworks uploaded to the Park's digital display by visitors throughout the past year combine to create a huge "Ginza Monster", which visitors must work together to fight and defeat using their smartphones. Status updates such as changes in the monster's HP are shown in real time on the digital display.
Online voter comments:
Blue boxes show positive comments, Red boxes show negative comments.
The length of the striped bar represents the number of people who shared the opinion.
FOR (A): This looks like a fun group activity
AGAINST (A): This looks like a fun game, but its effect on the city at large seems limited
AGAINST (B): I don't like how the idea encourages people to spend even more time looking at phone screens
AGAINST (C): The idea doesn't seem all that novel, I've participated in a similar event before
- Metadata:
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• The degree to which advanced technologies (including IT) are used
3 (Low-tech) 1 - 2 - 3 (High-tech) -
• Site-specificness: The degree to which the idea targets a specific locale
2 (Site-agnostic/universal) 1 - 2 - 3 (Site-specific) -
• Degree of commercial potential
3 (Strictly for public good) 1 - 2 - 3 (May profit some parties involved) -
• Time scale of citizen-led changes to cities enabled by the idea
3 (Short-term change) 1 - 2 - 3 (Long-term change) -
• Geographic scale of citizen-led changes to cities enabled by the idea
2 (Small-scale change) 1 - 2 - 3 (Large-scale change) -
• Hurdles toward participation, from a citizen’s perspective
1 (Anyone can participate) 1 - 2 - 3 (Requires expertise, time, money, etc.)